Gamification and multigamification in the workplace: Expanding the ludic dimensions of work and challenging the work/play dichotomy
Vol.9,No.3(2015)
Special issue: Experience and Benefits of Game Playing
gamification; surveillance; workplace recreation; serious games; multigamification; employee wellbeing; multitasking
Jo Ann Oravec
She taught computer information systems and public policy at Baruch College of the City University of New York; she also taught in the School of Business and the Computer Sciences Department at UW-Madison as well as at Ball State University. In the 1990s, she chaired the Privacy Council of the State of Wisconsin, the nation's first state-level council dealing with information technology and privacy issues. She has written books (including "Virtual Individuals, Virtual Groups: Human Dimensions of Groupware and Computer Networking," Cambridge University Press) and dozens of articles on futurism, disability, technological design, privacy, computing technology, management, and public policy issues. She has received more than twelve hundred academic citations of her journal articles. She has worked for public television and developed software along with her academic ventures. She has held visiting fellow positions at both Cambridge and Oxford.
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