Editorial: The experience and benefits of game playing

Special issue: Experience and Benefits of Game Playing

Author biographies

Pascaline Lorentz

Author photo Pascaline Lorentz, PhD is a Postdoctoral Researcher working on online gaming at the Institute for Research on Children, Youth and Family at Masaryk University. Granted with an ENDEAVOUR Research Fellowship in 2011 she undertook a study documenting the social environment of an intense practice of virtual world attachments in Australia. Her doctoral research completed in 2012 at the University of Strasbourg in France investigated the teenage audience of The Sims®. Part of her findings were translated into English and published in a monograph, The Socializing Voyage of the Video Game Player, freely available for download.
In 2015, she was the main editor of the book Living in the Digital Age: Self-Presentation, Networking, Playing, and Participating in Politics.
Follow her research activity: https://pascalinelorentz.wordpress.com/

Christopher J. Ferguson

Author photo Christopher J. Ferguson, PhD is an Associate Professor and Chair of Psychology at Stetson University. He holds a Ph.D. in Clinical Psychology from the University of Central Florida. He has clinical experience particularly in working with offender and juvenile justice populations as well as conducting evaluations for child protective services. In 2013 he was awarded a Distinguished Early Career Professional Award from Division 46 (media psychology and technology) of the American Psychological Association. In 2014 he was named a fellow of the American Psychological Association through Division 1 (General Psychology, effective January, 2015).

Gareth Schott

Author photo Gareth Schott holds a PhD in Psychology from the University of Wales, Cardiff (UK). He is currently a Senior Lecturer at the School of Arts, University of Waikato. He has been a principal investigator on two Royal Society of New Zealand: Marsden grants for research into players' experiences with videogames containing violent content. He has also conducted research on behalf of the NZ Office of Film and Literature Classification on the topic of parental understanding and experience of violence in videogames. He has published widely in the field of 'game studies' since its inception as an academic discipline in 2001. He is co-author of the book Computer Games: Text, narrative and play (published by Polity Press) and is currently working on a book entitled 'Violent Videogames: Rules, realism and effect' that will be published by Bloomsbury Press (New York) in 2015. He has also recently been appointed to the Film and Literature Review Board by the NZ Governor General for a three year term.

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