Sah, Y. J., and W. Peng. “How Does Interactivity in a Video Game Render People Susceptible? A Mediating Role of Concrete-Level Action Identity in Immersive Media”. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, vol. 13, no. 4, Nov. 2019, p. Article 4, doi:10.5817/CP2019-4-4.