KAUFMAN, G.; FLANAGAN, M. A psychologically “embedded” approach to designing games for prosocial causes. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, [S. l.], v. 9, n. 3, p. Article 5, 2015. DOI: 10.5817/CP2015-3-5. Disponível em: https://cyberpsychology.eu/article/view/4343. Acesso em: 16 apr. 2024.