SAH, Y. J.; PENG, W. How does interactivity in a video game render people susceptible? A mediating role of concrete-level action identity in immersive media. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, [S. l.], v. 13, n. 4, p. Article 4, 2019. DOI: 10.5817/CP2019-4-4. Disponível em: https://cyberpsychology.eu/article/view/11483. Acesso em: 3 dec. 2024.