LAOR, T. The race to escape: Location-based escapism and physical activity as a motivator in the consumption of the AR game Pokémon Go. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, [S. l.], v. 14, n. 2, p. Article 6, 2020. DOI: 10.5817/CP2020-2-6. Disponível em: https://cyberpsychology.eu/article/view/11608. Acesso em: 20 feb. 2026.