ORAVEC, J. A. Gamification and multigamification in the workplace: Expanding the ludic dimensions of work and challenging the work/play dichotomy. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, [S. l.], v. 9, n. 3, p. Article 6, 2015. DOI: 10.5817/CP2015-3-6. Disponível em: https://cyberpsychology.eu/article/view/4345. Acesso em: 29 dec. 2024.